Tag: Microsoft
It’s about that time…DVD Demise.
by saberwolf on Feb.25, 2010, under Uncategorized
We’ve all wondered for some time now when the day would come when the DVD just isn’t enough and I think it’s about that time…
Let’s have a little history lesson first off:
It all started with the DVD and the PS2. The orginal PS2 disc’s weren’t infact DVD’s, but a Hybrid disc that Sony developed specifically for the PS2. They did make the PS2 compatible with DVD’s as an added feature but eventually this “added feature” became the standard media format to develop games on. The orginal X-Box used it and with the “earlier” realease of the X-Box 360, they also followed suit. Time passes and Sony who is falling behind in the gaming market boldly moves ahead and decides to develop games on there “next-gen” media format, the Blu-ray Disc. Mircosoft inturn adopts the HD-DVD and the format wars begin. Utimately the Blu-ray Disc wins because of Disney (my opinion, but do you blame me?) and Mircosoft allows returns on all the HD-DVD players that they sold for their X-Box 360′s. So here’s the result: PS3 with minimal console sales using Blu-ray, and Mircosoft using the DVD with rather large console sales. Everyone’s okay with that, right? Wrong. Microsoft’s big asset this time around was the number of Playstation exclusives that they turned into multi-console games and the number of exclusives the company acquired; The same move that Song made on the gaming world during the era of the PS2. The problem lies in the fact that their is such a dramatic difference between the DVD and a Blu-ray disc we as consumers always knew that one day this quality would play a large factor in game development itself.
This is a comparasion chart of two media mediums: (it’s a bit dated but it’s still accurate)
| Feature | DVD | Blu-ray |
| Maximum native resolutions supported via HDMI | EDTV (480p) | HDTV (720p, 1080i, 1080p) |
| Disc capacity | 4.7GB (single layer)
8.5GB (dual layer) |
25GB (single layer)
50GB (dual layer) |
| Video capacity (per dual-layer disc) | SD: approximately 3 hours | SD: approximately 23 hours
HD: 8.5 or 5.6 hours, depending on encoding method |
| Compatible video game consoles | PlayStation 2, PlayStation 3, Xbox, Xbox 360 | PlayStation 3 |
| Player prices | $99 and less | $170+ for Profile 1.1 players
$250+ for Profile 2.0 players $400 for PlayStation 3 |
| Movie prices | $6 and more (retail) | $20 to $28 (retail) |
| Number of titles available at the end of 2008 | 90,000-plus | about 1,000 |
| Set-top recorders available now | Yes | No |
| Copy protection/digital rights management | Macrovision, CSS | AACS, ICT, BD+, BD-ROM Mark |
| Region-coded discs and players | Yes | Yes |
The medium that a game is on can make the life of a gamer much more enjoyable. Anyone remember when Half-Life 2 came out and if you bought the CD version you had to sit through a 7 CD install? Then you went over your buddies and he had his DVD version sitting there in it’s “one disc glory”. The X-Box is feeling these same effects. Developers are either packaging multiple DVD’s in one box and requiring installs of the additional discs to the harddrive or limiting the product as a whole. These limits can even be seen in graphics or features throughout the game.
One of the biggest examples of this issue is in the upcoming release of Final Fantasy XIII. The game itself is slated to be around 25gb total. This either means one dual-layer blu-ray disc or 3 DVD’s. 2 of those DVD’s will need to be preinstalled; a total of 18.3gb of data on your harddrive whether you like it or not. Rumor has it that the game was developed on a different graphics engine to compensate for the space restrictions of the DVD. If you search the internets you can find several sites with comparasion screenshots between the two versions but little can be distingushed between the 2, so if they did use a different graphics engine they did an awesome job with the equivalent. As a developer that has to be a major pain. (<-Great Movie)
Games like God of War 3 are releasing with 35 gigs of content and if Microsoft doesn’t see this as a problem they should. They may have the “real” next-gen console lead but if they don’t look over their shoulder and try to fix some things the PS3 is going to sneak up on them with the consumers and the game developers leading the rush.

